|The Welcoming Party|
I wanted to like Dark Corners of the Earth but unimaginable horrors awaited me every time I returned to it... Horrors of poor programming to be specific. All of these crashes took place on a Fallout-4 Grade PC, and while there is a certain romance to retro horror games, unless you're a die-hard Dagon cultist who self-flagellates daily while waiting for darkness to overtake the world this game is not for you.
|Cool Box Art!|
Despite a great story and premise set by Lovecraft, expanded on by a team that set off with good intentions, the writing was a sub-par. The voice acting was a mix of delightful talent paired with detestably unimaginative writing. Alas, I could not even experience all of this to its fullest as a glitch (which no amount of patching could counteract) cut off half the dialogue mid sentence! I swear at one point they said "We need to get to ---" (silence)
The varying volume level of the voices is easily overpowered by music or sound effects rather frequently, basically forcing you to use subtitles anyway. HOWEVER they forgot to subtitle large segments of the game involving more than 2 sentences of exposition. The game also crashed on almost every cinema (thankfully after the auto-save) and frequently froze. Alas, but if I could have only either READ or HEARD the plot-points while playing the game, as opposed to looking up what I missed online, would I have liked it more?
|If only we knew where we were supposed to go|
The game's detailed story is poorly executed in all of its dialogues, though its 'journal entries' are enjoyable, and even still it somehow robs you of a real ending or sense of accomplishment. This abomination leaves you feeling entirely unresolved! It's like a sinister detached voice told the game's writers "explain the plot of the entire game in 5 minutes... Okay, that's the ending, roll credits... Oh, and don't give players the explanatory ending unless they win with 100% completion within a certain time limit; otherwise just skip to the credits after playing the intro video again."
|Stealth is hit or miss... but generally miss, even if you know what you're doing.|
Dark Corners of the Earth could not be more linear, despite advertising investigative and exploration elements. Yet despite this there are a few ways to miss the 100% completion rate and be cheated of a "true" ending... Or (as in the case of various people I spoke to) you will like just get cheated of the "true" ending anyway because the game is a nightmarish abomination that seeks to unhinge the vestiges of your sanity. I suppose that much was advertised.
|If you see this screen in your game... The enemies are invisible...|
Other glitches include being unable to walk, falling through the floor (literally falling far through the level and getting stuck in the space where great Cthulhu dwells: Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!), suddenly flying (and thus unable to open doors), having enemies aware of your presence because when you died and loaded the game they didn't reset their awareness of your presence. That one in particular is infuriating during the game's many "stealth" segments. Also having enemies glitch into the wrong locations or stopping their patrol patterns randomly and indefinitely due to glitching into something, making traveling past them impossible without detection. These are just a few of the many issues I can remember, and reloading your game will not fix half of them, so you're forced to save often, and create multiple save files. I won't even get into the stupidity how of its supposedly "friendly" AI will go out of its way to make stealth segments impossible to stealth.
|Save your sanity, don't play this game...|