Tuesday, August 27, 2013

Gaming: The Classic Final Fantasy Series

Art by Yoshitaka Amano
Not many people seem to know about the classic Final Fantasy series, the ones that don't have an "X" in the title, so this post is aimed to fix that by going through the series from its inception through the end of the Playstation era. 

Note:As many consider the music from the series to be a significant attribute to its success, I've also linked each title to a clip of battle music from the game so you can listen while reading.


This was the original game that sparked the series. Originally released for NES, it's long since been ported to the Playstation, Game Boy Advance, Playstation Portable, iPhone, and more. It's my recommendation that you actually don't play or emulate the original game in it's original NES format unless you're a hardcore gamer, due to the unintentional difficulty spikes that were fixed in subsequent releases. These are issues like having to purchase each item 1 at a time (this takes forever and makes you hate the shopping music), not being able to just click "fight" and allocate all attacks on a single monster for fear that any "extra" attacks you allocate to the enemy won't automatically target a new one if you kill the one you targeted, having to wait 5 seconds while text shows you the increase in every minute statistic each character gets at each new level, having D&D style "spells per day" that only regenerate by sleeping in a bed, having enemy attacks that can permanently kill members of your party (no phoenix down can save you from Astos's RUB attack), silly spell names that can only contain 4 letters, glitched hallways with a 50% random encounter rate with each step (Gulguru Volcano's west hall), randomized boss fights (rather, a random number of Mind Flayers in the Marsh Cave), random encounters that run away from you after you reach level 8, having to watch painfully slow spell animations as AoE spells hit each individual enemy in a cluster, random enemy spells some bosses have that can instantly kill half, none, or all of the party in a single hit, etc...


So, with all of the above issues you're probably wondering how this game single handedly saved SquareSoft, sparked some very big careers, and captivated enough people to warrant a sequel. Final Fantasy plays like an old school 2nd edition D&D game. You create a party of 4 characters from a list of classes (the Black Belt is pretty much useless), learn a few spells, buy equipment from town, journey into the wilderness to rescue the kidnapped princess, and save the world from certain annihilation! In the newer ports they swapped Spells per Day with MP but almost all of the core things that make it great remain intact (though I prefer the old school graphics and original music). Final Fantasy has one of the deepest plots you'll find in an NES game, involving elves, dwarves, pirates, dragons, an airship, and even "timey whimey" time travel stuff. As one of the first console RPG's it's one of the founding fathers of turn based combat. Each class has it's own unique features such as the ability to cast magic, use certain weapons, and wear certain armor but you have no options or diversity in terms of leveling up, except that a few randomly determined statistic increases will give each character a slightly bit of variety (more STR/HP/ETC). Final Fantasy is also surprisingly lengthy for an NES game and can take more than 16-20 hours to beat on your first play through the game! It also has a surprisingly vast amount of concept art by Yoshitaka Amano and a fantastic soundtrack by Nobuo Uematsu. I highly recommend that you at least considered picking up this classic because that's exactly what it is... a timeless classic made playable for more casual gamers (...perhaps "non-masochistic" is a better term).




Because the real Final Fantasy II wasn't released in the US until it's debut on the Playstation 1, the game many people called Final Fantasy II was actually Final Fantasy IV, released on the SNES. I didn't really play a whole lot of the real Final Fantasy II because it didn't have a traditional leveling system (you level each spell/attack individually instead by using every attack in the game repeatedly) and was turned off by the strict level grinding requirement about half way through the game... The game also notably features a system where you can ask questions about certain key words to almost everyone you meet. This is both really awesome and infinitely frustrating, similar to a certain sidequest in FF XII... from Dalmasca...




Like the above, the real Final Fantasy III wasn't released in the US until it's debut on the Nintendo DS. I'm vastly enjoying the port but it wasn't available before the Playstation 2 so I'm not going to review it here. In the US, the SNES game called Final Fantasy III was actually Final Fantasy VI. They did this so us Americans wouldn't feel too left out or confused when we couldn't get a copy of the real FF II, FF III, or FF V. All of these efforts were completely undermined however when FF VII came out directly after "FF III."





This was the first Final Fantasy on the SNES and is the one that many people still acknowledge as being the "finest fantasy." With a huge graphical, mechanical, and audio improvements from the NES games and a lengthy story it's not hard to see why this game made such an impact. FF IV features pre-determined characters who fit a pre-determined class (bard, sage, knight, dragoon) and much of the beauty of the game comes from the character interaction and deep story. While you can only control 4 characters at a time (which you can't swap out), the game forces circumstances on you to where you're playing as specific characters throughout different parts of the game and they all seem to get a fair amount of screen time. The combat system is almost identical to the original Final Fantasy, the Dark Elf king from FF 1 makes a surprise guest appearance, and FF IV was the first in the series (in the US) to introduce a character named Cid and the giant race of birds known as chocobo, staples of the series. After playing Final Fantasy IV, it was a mystery how SquareSoft could possibly top themselves.






About this time a series of Final Fantasy games started popping up on the game boy known as Final Fantasy Legend (I, II, and III). These aren't actually Final Fantasy games, they're a part of the SaGa franchise, but are close enough to where no one at this time really knew the difference... Actually, most people still don't know the difference. You start the game by picking 4 characters, choosing their race (mutant/human/cyborg) and gender. The games only get more strange from there and as you find your way to the shops you'll have the option to purchase a sword, a bow/arrow, a staff, or an uzi. You read that right, an uzi!
Not all armor is created equal...
These games also features items like "NUKE"s (kills pretty much everything on the screen) which can be found in treasure chests, deities from Norse and Greek mythology, time travel, cyborgs, biker gangs, people jumping out of windows, and some of the strangest plots in the Final Fantasy series. FF Legend II is often regarded as the best of the series (which received a stellar remake in 2009 that's only available in Japan), and the gameplay was a mix of the first final fantasy (turn based combat), combined with a level-up system that resembled something from FF II. One of the most big differences in the Legend series from the main games is that every weapon you purchase has a limited amount of uses before it breaks and you need to find a suitable replacement. This means you'll always have a spare sword/fireball/chainsaw/rocket launcher with you just in case!






Another Game Boy release, this isn't really a Final Fantasy game so much as it's a part of the Secret of Mana series. While it was a fun action-RPG introduced as "a Final Fantasy spinoff" its storyline and gameplay clearly relate strongly to the Mana series.





There's always been a trend towards simplifying games to attract a previously unaccessable fanbase and Final Fantasy Mystic Quest succeeded where many have failed. FF MQ is the beginner's guide to Final Fantasy, and even though I played it well after going through FF I, VI, and VII, I found myself loving it. There are no random encounters. Instead enemy sprites roam the levels! You can use weapons you have to interact with the maps you travel through! The game automatically equips the best possible equipment you have! Enemy bosses have different sprites that show battle damage as they lose Hit Points! It's got a fantastic soundtrack and the creative team from the main series also has a guest cameo! Final Fantasy Mystic Quest is innovative and unique enough to be my recommended starting point for someone new to RPGs that wants to play something from the SNES era, though it often gets mediocre reviews because of its simplistic plot, lack of variety in combat attacks, and short length, especially when compared to the rest of the series.




One of the harder games in the main series (if not flat out the most difficult), FFV is sprinkled with boss fight after boss fight, lengthy dungeon after lengthy dungeon with little reprieve from the minions of ExDeath. The game is huge, spanning multiple worlds, and though you maintain control the same 4 characters throughout the entire experience there's one thing that prevents it from getting too repetitive. What really makes FF V shine is the Job System (originally seen in FF III), in which each of the main characters gains xp for both their character level and their Job level. You freely swap through various Jobs (fighter/monk/black mage) and as a character improves their Job level they get access to more abilities, eventually unlocking the 'master' ability that they will permanently have access to.
Two of the optional but extremely difficult boss fights at the end of the game almost require you to master something like: Dragoon (You and always equip Lances), hunter (attack twice with each attack), ninja (can equip a weapon in each hand, doubling your attacks). Final Fantasy V also has a great soundtrack that's worth checking out... Which is a good thing because it took me almost a month of level-grinding to master most of the classes. Perhaps it's the difficulty spike and some of the quasi-perverted content hidden in the game that prevented a US port until the Playstation era. It's also worth mentioning that FF V has a full length feature film sequel (it's an anime) called "Final Fantasy: Legend of the Crystals." I found it vastly enjoyable as a kid but haven't seen it recently to verify it's as awesome as I remember.



Originally known as Final Fantasy III in the US, this was the last of the Final Fantasy games released on the SNES, is what I personally consider to be the "finest fantasy" in the series, and is often cited as one the greatest RPG of all time. FF VI boasts a deep story that intertwines the lives of 14 unique characters, an epic soundtrack that many consider the best in the series, and it's two player! Yes, you read that right, you can either control the entire party of 4 (your favorites, hand picked from the 14 permanently playable characters) or split the team with a friend. FF VI also features one of the most expansive open-worlds you can explore on an SNES, each location on the map containing hidden items, unique sub-stories, and music. Characters follow individually pre-determined jobs that define their character (Shadow is a Ninja, Loche is a thief-er... "Treasure Hunter", etc) but thanks to the introduction of the Magicite System you can shift a character's stats as they level, and choose what sort of magical abilities/spells you want them to learn. FF VI also has one of the longest endings you'll see in a video game, one of the most epic final boss fights, and one of the greatest video game villains of all time (often given this award by IGN, Game Informer, and any other news agency that has a "greatest video game villain" article). Final Fantasy VI is also the favorite game in the series of concept artist Yoshitaka Amano.



This was the RPG that was praised for being one of the greatest games created for the original Playstation entertainment system and you'll likely be hard pressed to disagree. Final Fantasy 7 had breathtaking graphics for its time, had a comparably lengthy soundtrack to FF VI, and was a whopping 3 discs in length! FF VII introduced the Materia System (which acted similarly to magicite), minigames (like snowboarding and chocobo racing/breeding), had two completely optional playable characters (Vincent and Yuffie), dozens of side quests, and was one of the first video games to feature vocals (in the song "One Winged Angel"). All of this, plus the extremely unique and memorable world (places like Junnon, Midgar, and the Golden Saucer) it's no wonder why this is one of the most popular games in the series and why it has the most spin-offs (Crisis Core, Advent Children, Before Crisis, Dirge of Cerberus, Last Order). Final Fantasy VII was also one of the first video games known to move people to tears.






Despite some rather strange moments in the story, Final Fantasy VIII was a massive graphical and audio improvement over it's predecessors. A whopping 4 Playstation discs in size, with graphics that resembled people instead of polygons, music played on high quality instrument patches, an expansive in-game trading card game, hours worth of side-quest content, and an engaging story, FF VIII was easily one of the most expansive console RPG's available at the time of its release. It was definitely one of the most pretty. While some people have issues with elements of the story or the writing style, it has really solid combat mechanics (where you're given an incentive to tap "R1" at the exact moment your characters strike the opponents for extra damage) and is generally considered to be a cinematic masterpiece. FF VIII uses a fixed-class system combined with "Guardian Forces," giant monsters you can summon to fight on your behalf, and a unique magic system where you "Draw" magic spells (which have a limited number of uses) from enemies and the environment around you. It's also pretty much impossible to unlock all of the secrets in this game without a strategy guide or walk through.




During the Playstation Era of Final Fantasy a few spinoffs of the series were released: Chocobo Racing (a mario-cart knockoff), Chocobo Dungeon (an adventure game starting a chocobo), Chocobo Dungeon II (the sequel), and Final Fantasy Tactics. FFT was one of the first games to take place in Ivalice (the world in which the Ivalice Alliance games like FF XII take place), and is a 3D strategy RPG that feels like a table-top rpg with 2d art. You control a team of characters, maneuver them through a three dimensional environment in true turn based combat, and use strategy to defeat an enemy force that's generally as powerful as you are. There are a few key characters in the story you play as but there are also many non-vital characters you can recruit (chocobos, humans, monsters, dragons, etc) for your team. FFT uses the FF III/V job system, so you can freely swap your characters from Knight to Archer to Black Mage between fights and gear your team towards the next skirmish. With the exception of a few key characters, when one of your characters dies in battle they stay dead forever and you're forced to recruit someone new if you want to replace them. This, combined with the brutal class-warfare driven story, enemies that are easy to hate, and the sheer hours you can spend customizing each character give the game a very unique feel and make it easy to form emotional attachments. Every battle very well could be your last with one of your teammates and even casual random encounters can destroy you. With the unique combat mechanics and art style, a new composer, and an incredibly lengthy story (I clocked over 156 hours of gameplay on my first time through... not including game overs) Final Fantasy Tactics is one of the most unique and enjoyable games created by Square. The differences leave no questions as to why it wasn't included as a part of the main series, and the constant throwbacks to elements from the main series leave no question that it's a Final Fantasy game. Final Fantasy Tactics is one you certainly shouldn't miss, especially now that it's been ported to the PSP and PSN virtual consoles... Because it's just a regular CD disc, you can also play a copy of the original game on your computer if you have a Playstation emulator, but I recommend the rerelease over this because they added a number of enhancements to the later editions that added more things to do.





While some criticize this game for it's toonish graphics and comparably lighthearted story (compared to FF VII or VIII), FFIX is a strong adventure that perfected many of the things FF VIII hadn't quite worked out. With the most expansive soundtrack in a Final Fantasy game written by Nobuo Uematsu (which he often describes as being his proudest creation), a deep story, a diverse set of main characters, monsters that shift their difficulty based on your level (eliminating the need to level grind), stylized graphics, and a number of fantastic new mini-games (including a new TCG, Chocobo digging games, and "friendly" random encounters) FF IX is often dubbed the "finest fantasy" in the series. The favorite of Uematsu himself, IX "feels" the most like a direct sequel to one of the original games. It contains references to its predecessors like "rat tails", moogles, summoned monsters, a Cid, and limit breaks, but it also contains elements like traditional Final Fantasy airships, dwarves, talking monsters, and appearances by characters who appeared in previous games. Final Fantasy IX can be completed in around 9 hours if you really know what you're doing. I spent one summer trying to accomplish this task to unlock a hidden sword at the end of the game but you can easily spend over 40 hours on it if you take your time. FF IX also has so many hidden side quests that people are still finding new ones!... oh and don't bother buying the original Prima strategy guide, because it constantly makes you visit their website ("Find out more at our website") which is no longer active.



And Beyond...

While the Final Fantasy series continues well past this list (FF Crystal Chronicles, X, X-2, XI, Tactics Advance, T:A-2 etc) I found the cleanest break was to stop at the end of the Playstation 1 era, a break where almost everything on my list is still widely regarded as some of the Finest classic Fantasy RPGs ever made. Feel free to share your own thoughts or memories in the comments section.

Monday, August 19, 2013

Journal: Weekend of the 48 Hour Film Guerrilla Making Competition

This weekend I was busy taking part in the 48 Hour Guerrilla Film Competition. In short, they give you and a few friends a random genre, a line of dialogue, and 48 hours during which to make a movie with that fits the genre. Here's my report of what happened.


"Howdy! We're making a film!"

Friday-Sunday
8am-11:50am - I worked a half day, then drove to a friend's house to steal internet and call the Director, Yuri, who would be handling preparations at the filming site. The filming site is 2 hours south of where I live so a phone call seemed more feasible.
12:00-12:05pm - I prepared to push the button that would start the timer but couldn't get in touch with Yuri. I left a voicemail and contemplated what genre we'd get.
12:05-12:15pm - Yuri called me back. I pushed the timer. Due to horrible reception issues he could only hear every 3rd word I said. Our genre was "Coming of Age" film, our line of dialogue, "They found him in Mbassa, in a ballroom drinking gin." This took about 10 minutes to communicate.
12:15-2:30pm - Yuri suggested we each write a script, so I got lunch and wrote something I was pretty proud of. A professional gladiator who wants to be a musician.
2:30-3:30pm - I called Yuri and told him about the script. He told me it was horrible and that he had something better. He sort of explained his idea but he didn't sell me on it. Something to do with a gladiator addicted to drugs. I didn't really like the sound of it so I packed everything I'd need for my script.
3:30-5:15pm - I drove to Yuri's. Not much traffic, he just lives in the middle of nowhere... The very middle. Note: It still has better phone reception than where I live.
5:15-9:30pm - Chris presented a script idea to me that was significantly more comical than the previous ones, a girl who's parents wants her to grow up and leave the house. I threw out my script completely. Over the next few hours we revised the script. The character's mom was dead, her dad was a drunk, and her spirit guides were now on drugs for some reason. Lacking anything that looked like drugs we acquired protean pills, a corn-cob pipe, and food dye. A 24 pack of beer was consumed by four people (I don't drink) while the script was written and props were acquired. I practiced accordion for an upcoming show somewhere during this.
9:30-11pm - Adam, our lights/sound/camera guy and I set up everything for the first shot, which we'd film once our director returned from his night job as a bouncer.
11-11:30pm - Content that all was ready, the cast and crew were given leave to sleep until Yuri returned.

Can you spot the 4th person jumping in the air?

11:30-7am - To my horror, Yuri never woke us up. Luckily my alarm clock did.
7-10am - Everyone got up, got costumes on, ate breakfast, and chatted while doing a final review of the script. We didn't have paper so the script was only read off a laptop and everyone had to memorize the script because it didn't have that great a battery life.
10-11pm - We filmed the first scene and I acted as a secondary cinematographer. The cast and crew were efficient and I felt better about having to leave at noon...
11-11:55pm - We prepped the second location. I cut the palm of my hand on a light while running through spurs, orb spiders, and other things found in the Florida wild. Four of us dragged a heavy couch-bed into the woods.
11:55-2:15pm - Due to a horrible case of double-booking, I was forced to depart for Orlando and leave the others to finish filming. I listened to the Ender's Game book on tape and continued to enjoy a story about strategy and psychology. I downed a half-gallon of sweet tea and consumed chips. Most important meal of the day...
2:15pm-2:40pm - Last minute practice and prep. The Ocean King is still missing an eye, so I left him because I lacked glue or an eye patch.
2:40-5:20pm - I was driven to Orlando by my parents while I caught a few hours of much needed sleep.
5:20-6:50pm - I coordinated the band's arrival (I somehow beat them there), paid $20 parking (!), and talked to random attendees at AFO about our show at 7pm. It turns out most of the people at AFO don't pay for admission and can't get into the events. Oddity aside I made a few new friends, bumped into a few people I knew, and got a phone call informing me that the movie was completely filmed. Someone would be dropping off the footage (on an SD card) at my place later that night. I was starting to feel sickly and overheated.
6:50-7:05pm - Final prep for the show and a sound check.  I went through the usual routine, warmups, a few vocal ones too. My headset padding had officially fallen off, leaving only an unpleasant sticky substance behind, my batteries were less than half full, and I felt like I was developing a fever. The band also asked me to perform Ocea King, which i'd not practiced due to the aforementioned eye damage. We started 5 minutes late, which is extremely rare for us. Then again, so is Moose's drum head detaching itself right before a show.
7:05-8pm - We powered through the set, played a few songs waaay too fast, and made up the lost time. I borrowed a friendly lady's lucky sock for Ocean King, I played my hardest, and when my batteries died during the last song I moshed with people. All in all I had fun and other people seemed to have fun too. Victory. The final count was 45 people at the show and I think my fever broke... Or I was just generally sweaty.
8pm-8:15 - I said my goodbyes to people and packed up.
8:15-10:40pm - My parents graciously drove me back home while I slept.
10:40-12:15am - Mom left behind a goods basket filled with food that I consumed while showering. A friend made tea while I panicked. It seemed that the editing software I was using: Adobe Premiere Pro CC (basically CS7) was having technical difficulties. After I determined that I couldn't reach the Adobe help line, I called my friend in LA who's worked with on a number of projects with me and he helped navigate the problems. Premiere Pro CC is pretty awesome after all and I'm happy for its $30/month feature.

Friends don't let friends dress themselves when sleep deprived
"I'm gonna wreck it!"

12:15-3am - I felt very cold for some reason and dressed myself in foul weather gear (or perhaps like Wreck-it Ralph) without realizing it. I found the dead-drop for the footage hidden near my door and edited the film. The film was shot in such a way that I could easily defend all of my editing decisions (this shot over that one, etc...) and had no trouble picking the best of everything. Very little real creative decisions, just some logic "work." I barely had to fiddle with the audio, which was unexpected because it was windy while we were shooting! Upon completion I had the horrible realization that our film was 15 minutes long and the rules stipulate that it can only be 8 minutes.
3-6am - I discovered that the film was only actually 13 minutes long (there were a few blank gaps in the timeline) and that my math is very bad at 3am. Still, 13 minutes is more than the allowed 8. I spent a few hours creatively cutting the film down to almost half size!
6-7am - I added music, did light color correction/adjustments, and clicked export.
7-7:30am - I slept while the film exported.
7:30-7:45am - I called the director and showed him the movie through Skype. It wouldn't upload to youtube for some reason.
7:45-8:02am - Yuri told me make a few revisions, notably to remove a random lightning/glowing eyes effect I spent a half hour on in a fit of sleep-deprived madness.
8:02-10am - I made the revisions and had various issues uploading the video to the 48GFC website. I exported the movie a half dozen different ways to no avail.
10-11am - I realized that they accept dropbox links and just did that. Competition complete!
11-1pm - I treated myself to victory Cheerios, some Banjo Kazooie, and watched an FBI show with my roommates I enjoyed but have no recollection of beyond "British people vs Terrorists."
1-4pm - I revised and exported various Random Encounter tracks for the new album. Awesome how these deadlines all happen to be the same day.
4-7pm - It was raining so I watched a British horror film about suicidal couples who like to die at this tree somewhere in the UK. It wasn't nearly as bad as expected and I found myself enjoying it quite a bit. My memory is really hazy but I think I plotted my Monday D&D game, checked up on the band's kickstarter and cooked dinner. I could just be making those last parts up though because I kept falling asleep while talking to people and would have had to have washed the dishes involved with a "cooking" activity, erasing all proof that it actually happened. I fell asleep somewhere around this time.

Anyway, here's a link to the film we made:

Wednesday, August 14, 2013

Game Review: List of Recommended RPG's

Olde school storytelling
A few friends asked for recommendations on solid, plot-based, RPG's (for the Xbox 360, PS3, or very crappy PC), that don't require a pointless level grind. With this in mind I'd like to present you with a list of the best RPG's I've ever played. Yes, it's a fairly lengthy list but you'd probably rather spend 5 minutes reading about a game than invest hours and money on the back end. This list is entirely SPOILER FREE so you can read it and not have to worry about me ruining anything beyond how generally awesome these games are.

In writing this I've noticed that pretty much all J(apanese)-RPG's I've played have a lot of level grinding and had to be omitted...


MASS EFFECT (Series)
PC, PS3, XBox 360

There is a reason that the entire title is in bold. This is easily one of the best Sci Fi series ever seen or experienced. It has as much depth as the Star Wars Extended Universe and is only a mere 3 games long, compared to the 100's of books and dozens of video games in the SW Galaxy! What's more, it's made by the same people who did Baulder's Gate (sort of) so each save carries over from one game to the next, bringing with it the weight your prior decisions, and you can get the entire series in a bundle for around $30 which is a total steal!

Just how open ended is MASS EFFECT?
Why is this series great? No level grind. Tight main story. Lots of decisions that will affect the rest of the SERIES! That's right, if you capture the obscure side-quest bounty dead or alive in the beginning of the first game, that decision will carry over through the rest of the series! You might change his life and he might create a mercenary group dedicated to slaver prevention (he himself was enslaved as a kid) and help you out in the second game, or reappear in the third game to repay the favor of saving his life. Alternatively, he might be in a prison in the second game still, or escape and try to murder you based on other decisions you make. He can also just die because you killed him... Note: This specific scenario is purely hypothetical and not in the game so I can avoid spoiling anything.
It's the 1000's of little things like that which make the entire series remarkable. Also, next gen graphics, great music, and a great story line don't hurt either. The plot is so fantastic in my mind that I'm even writing two songs about powerful moments in the second game! I can't really reveal the story without spoiling the game for you beyond: Galaxy In Danger! Go save it! but it's strengths lie within being a storytelling game with strong companion interaction elements. Lastly, it's an action RPG so don't expect any of that turn-based stuff. If you like sci-fi at all do yourself a favor and buy this game. You'll be hard pressed to regret it.



Dragon Age: Origins
PC, PS3, XBox 360

A fantasy game with the same makers as MASS EFFECT (more or less). It plays like KOTOR (which i'm omitting from this list because I'm assuming that you've already played and beat them) or other real time RPG's but is actually just turn based just posing as real time. It's also very open ended. Seriously. You can be evil, good, or shades of grey and your decisions carry out through the rest of the game and subsequent expansions. Really. This game is all about the shades of grey and having to make really tough decisions you'll need to live with where there is generally no truly "good" decision. MASS EFFECT does this a lot, but I feel like Dragon Age was better at having decisions with no good outcome. Some of the 'lessor of two evils' scenarios are tough to work out in your head and I've found myself trying to do good or evil only to realize that I've done the opposite of what I intended because I didn't think far enough ahead (there are instances where the equivalent of a holocaust is actually considered kind of a good thing because of extreme circumstances and the whole "best good for most" principle).
"Well, sh*t! There goes the fruit harvest"

Dragon Age has some great game mechanics, lots of social interaction, good plot, and a really strange religion whereby man ventured into the realm of god (not ours), didn't show humility, and now god is trying to slowly kill humanity for their arrogance by sending an infection that turns people into demon-mutant things called Darkspawn. It's got every fantasy element you could possibly want (elves, werewolves, dragons) and the only awkward thing is the fact that the sequel: Dragon Age 2 isn't nearly as open ended at all, especially if if you're going to make "evil" decisions, and doesn't seem to take anything you did in Dragon Age: Origins into consideration. I'd say that the sequel felt really oddly linear and non-open ended when compared to Origins or the "Awakening" expansion (which is totally worth it), and even though they'd improved the combat system a lot in the sequel I was displeased with the lack of options and the lack of things that crossed over from the first game. it was also very black or white in terms of good/evil, which was lame. Perhaps my expectations from Dragon Age: Origins were just unreasonable. Perhaps I should have just not expected anything more then an solid linear RPG with redundant levels, horrible loading times, and a fairly good plot in Dragon Age 2...
"Not the face!"
Dragon Age: Origins is fairly old and retails for ~$15-$20. I can't stress enough that if you like fantasy at all that this game is completely worth your time (though you can skip the sequel entirely)! Oh, and as a word of the wise mages are awesome in this game. You should probably play one of those and never play a 2 handed-weapon wielding warrior, because they're just not fun to play. No one I know who chose 2 handed weapon warrior said to themselves "Wow, what an excellent choice of class I've made," because it's not that good. One last thing I forgot to mention... The first hour or three of the game is completely different based on the class/race you've picked. So an extremely high replay value! Here's to hoping Dragon Age: Inquisition (3) lives up to this gem.

The Witcher (Series)
PC, PS3, XBox 360
(or The Witcher 2, both are good and you don't really need to play them in order. Available on GOG.com!!!)
The story of a lone hero

While the above games are "collaborative epic fantasy/sci-fi" where you walk around with a team of dear companions, the Witcher is about one amazing monster hunting badass going solo to save the world from great evils. This is the game that influenced a lot of how I (and by proxy my band) look at what monster hunting should be like... (Castlevania being the other major influence). The main character is amazing (depending on how you play the game), diverse (depending on how you play the game), and dark (no matter how you play the game). Another HUGELY open ended experience where you can randomly declare someone is a witch and have them executed just for looking at you funny. There are lots of dialogue options and you can either lone wolf the game something akin to a Germanic monster hunting loner, or socialize it up and have every maiden in the land swooning over you (and more if that's your thing). The Witcher is much like an old German Grimm fairly tale in feel (in all the awesome ways), and was the great monster hunting epic I was waiting for! I know i'm being redundant but it even references things like Koschei (an ancient spider for some reason) and has a super-detailed alchemy system that would give Professor Snape a run for his money! Like the above, no level grind. One thing that separates this series completely from other games is the combat system which is timing based and involves swapping weapons based on what you're fighting (silver for magical creatures, steel for mortals, etc), switching fighting styles, stances, etc... The combat system has a place in my heart because it reminds me of all the German Long sword training I know and is again "Timing Based", where you need to click the attack button at the right times to make the best use of your enemies' openings! My only complaint is the loading times on my crappy computer, but that's probably my fault. I really can't wait to see what Witcher 3 looks like!

Elder Scrolls IV: Oblivion
and Elder Scrolls V: Skyrim!
PC, PS3, XBox 360
A typical random encounter in Skyrim

Where Elder Scrolls III: Morrowind was a completely open ended world you could do ANYTHING you wanted, it was really hard to find out where you were going, where the next quest was, and often times you'd accidentally kill someone important to one of the game's faction quests (the thieves guild, fighter's guild, mage's guild, and others have you kill important members of rival factions). Oblivion and Skyrim make the series playable to the more casual gamer and are basically a giant open world with a rich plot, super rich back story to the world (lengthy books are available within the game similar to MASS EFFECT and Dragon Age), and a world you can actually explore and find things that your friends may have never come across. It's pretty dapper like that. For instance, Helios told me a rumor about a cave in the center of an island where the vampires dwell. Having never seen them I follow his verbal landmarks and found the creepy-as-hell guild hideout and was admitted (to their guild) on the spot for finding their secret base, which had been hinted at in various books throughout the game and by certain characters who would talk about vampires. These games have a good story but it's not really the central focus somehow, so don't think of them as being story-driven, though it's certainly rich in story. You'll know what I mean when you play it.
Storming the very gates of Oblivion!
The focus of the game is mostly exploring a great world and becoming whatever you want. By the way: Always make your own custom class! Just trust me on this. If you want to murder people and steal their loot you can. If you want to be the best wizard ever they have a story arc built into it for that. If you want to save the world from the armies of Oblivion (a kind of hell), you can become a crusader and do so. If you want to be the king of insanity... well, you get the picture. The main plot is oddly optional (once you beat it, the game continues on like nothing happened) and, get ready for it... the game levels up with you, and you only level up skills that you use, which makes for a really neat character creation/leveling system. You should be aware that the games feature strict real time combat and, once again, it has a HUGE back-story for the series that ties all the way into the original Elder Scrolls (an ancient PC game that's for the less casual gaming crowd).
So what's the difference between the two games?
Graphical Comparison
Oblivion: Traditional fantasy setting, older than Skyrim (worse graphics), nice story, nice guilds, but probably is neigh unplayable if you've played Skyrim because Skyrim is so much more pretty (unless you get it for PC and install the various beautification mods that enhance the graphics, which will take you a few hours). Also, no real dialogue options, just a sort of linear "here's the story, go affect the world in any way you'd like." It's well written and you've got many ways to accomplish a given task, including an extensively customized magic/item creation system, so in spite of a linear plot you will still feel like you're in control for the most part, you just might not care as much. Oh, I should also mention that quests within each guild get progressively more and more awesome and don't kill your chances of joining another guild. You can beat the entire game 100% in one play through. Stick with each guild quest chain if you start one because they get fantastic! Lastly, try to get the "Ultimate Edition" or anything that says "Includes Shimmering Isles Expansion." You'll thank yourself later.
Skyrim: Norse Themed RPG where you ultimately Hunt Dragons. It's fairly recent ($), perhaps one of the best fantasy RPG's of all time (up there with Dragon Age, better graphically, but no comparably "deep" companion interaction, though you can get married and have kids if that's your thing). Where the above games are all more about interpersonal relationships, this series is about decisions and exploration. That's not to say that the characters don't have depth, because they have lots of depth. Their paths just don't interact with yours to the same degree as other games so you don't become too attached. There is some chatter, but it's far from the game's focus. The alternate skill-use based leveling mechanic is also really cool and creative. Skyrim reintroduces dialogue to the Elder Scrolls series and allows for multiple quest options. You can be evil or good and the game doesn't zing you (No +5 evil, +4 good!) or make these decisions have any big effect on the rest of the game (beyond the quest and a few missions related to that quest that follow) but it's still really nice to have an option at the end of almost every quest. As with the above i'll advise you to pick EITHER a proficiency in light OR heavy armor, not both. Pick your skills carefully because there are no "do overs." Also be ready to have literally a half dozen ways to accomplish almost every task (Skyrim has one of the better stealth systems in gaming!)
Both games are well written, just expect to follow a predestined story as opposed to controlling the story (aka, it's just like any rpg prior to 1999 or the entire critically acclaimed Final Fantasy series).  Comical aside: Even corporate rivals like Square-Enix and EA have admitted in press conferences that Bethesda's Skyrim is pretty much the gold standard of current gen RPG's and readily admit that it's the RPG by which all other RPG's will be judged.


Fallout 3 (collector's edition) or Fallout: New Vegas
PC, PS3, XBox 360
The same game style as Elder Scrolls (same company) only set in a post apocalyptic 1950's Mad Max setting with laser guns, robots, and sharply dressed villains. It's kooky, dark, funny, and scary at different parts which means it has good diversity. It plays in real time but has a feature called V.A.T.S. where you can target your opponents in a turn-based style move and watch a cinema of the action in a sequence similar to the new "Sherlock Homes" films. The plot is about finding your dad, Leim Neison, who left home: An underground fallout shelter put into use just before the Chinese nuked the US. It has a fairly straight forward good/evil meter that follows your every action, and the quests are fairly diverse. My only regret is that most of the quests feel like the same quest with the difference of a single dialogue option at the end, or a different lever you switch (one kills stuff, one saves it, etc). It's a very fun game series and one of the best post apocalyptic games I've ever seen (I don't mean to bunch the two games together in one explanation, I just didn't get enough time with New Vegas for a solid review of it). It's also one of the best sand boxes I've ever played in. Just watch out for the radiation! Also, just an FYI, if you start playing with New Vegas they made a number of improvements to the series that make going back to Fallout 3... difficult...
V.A.T.S. can't save you from a mutated bear!

Fallout 2 
PC only (old game that has minimal requirements and is available on GOG.com!!!)
Justin Sweet's amazing art for Fallout 2

This is the original story driven open-ended game for your home computer. It's awesome.
It looks like Diablo 2 (isometric top/down view), doesn't have leveling/grinding requirements, and 90% of the time combat, even the 2nd to last boss fight, can be completely avoided. It can be turn based or an action-rpg with the click of a button in "options," it's got some nice voice acting, and is incredibly open ended... and dark... Did I mention that it's really sinister and dark? Entire cities enslaved through drugs. It contains prostitution, slavers, and child labor! You can become a washed out boxer turned junkie if you play your cards wrong. Fallout has a really weird world with a very Mad Max feel to it (same fallout world as seen above, only much darker). I personally preferred this game to Fallout 3 because there's a lot more dialogue and combat felt more optional which fit my character build, unlike in Fallout 3 where you need a combat specialty to be effective.
Lots of references to things you love.

Oh, you can also target people's body parts (crotch and eyes included) with your attacks, which is very cool (see V.A.T.S. in Fallout 3) because you can force people to move slower, drop weapons, etc... Lastly, it has lots of references to pop culture, sci fi, Monty Python (like a "bridgekeeper who asks you three questions") in its random encounters. If you can get through the first hour of gameplay (character creation and plot introduction) you will likely be hooked for life... There's a game called Fallout 1 that many enjoyed but I never was able to get a working copy of. I'd still recommend for a die hard fan of the Fallout series because of the sheer volume of recommendations from my friends.


Arcanum: Magic Works and Terra Obscura
PC only (old game that has minimal requirements now available on GOG.com!!!)

A super-sweet 3rd person RPG (isometric top-down view ala Diablo 2) with D2/Fallout 2 era graphics and minimal level grind requirements. Like with fallout 2 you can switch from turn based to real time game in the menu screen but where Fallout 2 focuses on specialty perks you have some incredibly diverse super powers at your disposal that dramatically affect gameplay. As far as fantasy games go four friends of mine (and many of the designers of Project Eternity) describe this as the best of its type. Period. I'm hard pressed to disagree. The only thing you might find frustrating is if you don't focus your hard-earned experience points on talents that boost your ability to "hit" things.
Aside on power-leveling in Arcanum: There's a place in the game early on where you can level up to the max level in about 20 minutes of level-grinding (It's called "Liam's cabin") so leveling in this game doesn't really have to be an issue if you find yourself getting overpowered regularly. I normally avoid this exploit though because it's generally not needed.
Unique dialogue options for characters who were "raised by wolves"
Build giant spiders just
like the ones in Wild Wild West
Arcanum has a really detailed plot, a riveting main story arc where people think you're the incarnate of an Elven deity, regardless of your current physical form. It boasts dozens of quest options for every place of importance you go, most of which affect the ending of the game. It also has lots of hidden locations on the world map, hundreds of side quests, and... Did I mention it has some good voice acting too? It's not fully voiced but the characters with voices do the game justice. The way you play the game also strongly effects your experience in the game world, giving it high replay value. You can be a skill specialist (fighting/healing/stats/etc), Mage, or Technologist (build potions, giant mechanical spiders, guns, etc) and the entire world is based around the fact that science and magic cannot function together. Your alignment towards either (or neither) affects this. Your race (elf, dwarf, halfling, human, half-human, half-orc, half-ogre) and gender also strongly affects social interactions with just about every person in the game, and if your intelligence is too high/low, or if you take a strange character background at the start of the game (stuff like "Snake Handler's Kid" "Raised by Wolves" and "Idiot Savant") the entire game has some new dialogue options just for you. Oh, and of course you can be good/evil/selfish-mercenary/neutral/stupid. For instance, the main characters all yelled at me because I played a mentally handicapped Half-Ogre. In addition to their hatred (because I was half ogre and most people in that game are racist), almost everyone in the game tried to take advantage of me for personal gain, spoke in all caps, and (I kid you not) one of the main good characters actually said "YOU GO HERE [points to a place on your map] AND MAKE ALL THE BAD GUYS DEAD! DO YOU UNDERSTAND?" without even giving me a reason why I was supposed to help him beyond the promise of shiny things and tasty food. That interaction (as with most key characters in the game) was also fully voice acted...
You can disintegrate things (really, its awesome!), build/interact with dozens of deep party members (or not), bring the souls of the dead back from the abyss just to chat with them (and they have completely new/unique dialogue options because they are aware of being dead) and other things make this game truly a gem. Like with MASS EFFECT/Dragon Age it's very character interaction based (fallout 2 is like that as well), and the entire game's soundtrack is an amazing cello quintet by Ben Hogue, one of my all time favorite soundtracks in gaming. You will not be let down by this game... unless you build your character poorly in character creation and get eaten by wolves.

Baulder's Gate
PC only (old game that has minimal requirements now available on GOG.com!!!)

Universally accepted as the best pre-1999 traditional fantasy RPG by just about everyone, Baulder's Gate laid down much of the ground work for fallout 2 and Arcanum. As with its successors there are lots of social interactions, a turn based vs real time button, but instead of a steampunk or broken 1950's world Baulder's Gate focuses on the DnD world. It also uses the D&D 2.0 rule set and you can either build a team of people in multiplayer or seek companions you can regularly interact with, most of which are voiced (one of which has a magical hamster). This was one of the first games to allow you to truly affect affect your team and their views on the world (one of my favorite features in MASS EFFECT and Dragon Age) because the same company made all three games (sort of). Technically there's a minimal Level Grind in this series but it can be avoided by going through the "open ended world" in the order the game suggests. What's that mean? It means that when they tell you to go somewhere first, that's where your characters would be best suited going to (based on your level), so don't deviate too much on the world map unless you're looking for a real challenge early on in the game.
If graphics and gameplay have minimum standards for you to play a game, go to GOG.com and download the patch that upgrades BG 1 to the same graphics as BG 2 and merges the two games into a nonstop experience of awesome. You should probably just do that anyways because the plot from the first game and your saved game from the first game can carry over directly into 2, which starts at the very end of 1. Oh and be sure you save your files after BG2 because they also export to Icewindale and Never Winter Nights!




Vampire The Masquerade: Bloodlines 
PC only

You play as a vampire in the VTM world (very dark) where the old testament God made Cain the first vampire and his grand children 23 times removed are vampires living in 1999. It's a "period piece" game set in 1999 (real time action rpg) where the bleak world is coming to an end and everyone is afraid of Y2K. Your goal is to survive, not be noticed as a vampire in the human city of LA, and try to stop this world from ending while getting involved in lots of politics (blood feuds, vampire socialites vs anarchists, werewolves, demons, etc). There's a fair amount of replay value here because your "breed" of vampire and dialogue options and play style but the game is more affected by your style of play. For instance, I was a crazy, well-intentioned, sooth-sayer vampire who wound up talking to stop signs (no, really), loved order (instead of anarchy), and was out to save the world from destruction (Note: I got the "cool" ending).
There are also varying degrees of good and evil actions you can follow in the game that affect your character's morality. As far as level grind, you only put points into "talents" and there are 5 max points you can put into any talent, so in under 5 levels you can max out fighting and in 5 more you can max out health if you're concerned only with combat, which is real time. Speaking of which, I recommend using guns... a lot... A few fights towards the end of the game involve flying enemies or people with guns in long hallways... and I took hand to hand combat, regretting every moment of it... Anyway, it's a fantastically deep world, it's fully voiced, it's fun, and does a good job at being creepy and bleak without lapsing into what most would call emo. It's got a variety of locations from the city streets of LA, to run down tenements, to haunted houses, to beaches, to sewers, to the Danger Danger Gallery in Philly, er... I mean a Nosforatu lair. The music is also really worn and fitting.


Bioshock
PC, PS3, XBox 360

An action RPG FPS with super powers! In a distopian alternative 1960's themed game that questions capitalism, socialism, free will, and God you go to "Rapture", an underwater city free from the confines of taxes or morality, and try to survive as you're hunted by Splicers (those who have modified their genes so much that they've lost their frail grip on reality). Entirely unlike Bioshock Infinite it's survival horror. Most people would also agree that you should only play the sequel, Bioshock 2, if you don't mind following the same general model a second time, told through a slightly less powerful story.
Bioshock is powerful, has a great story (which is hard to understand until halfway through the game but stick with it!), and is a good example of a society without law. It's completely linear, there are no dialogue options, but I wasn't upset by this because it's got a lot of options as to how you play. If you think of it as a more of a survival-horror FPS (very limited ammo) and less of an RPG it's very open. You can hack robots, shoot things, not shoot things, use only a crowbar to bash in the skulls of your enemies, or use ADAM, which is a form of superpower people can inject into themselves. Leveling also isn't important in this one so long as you tag skills fitting of your style of play. It's basically an HD remake of System Shock 2 with a new plot, set in 1960. Don't look this one up online though or you'll instantly bump into some massive spoilers.


Psychonauts
PC, Xbox but backwards compatible
"I work for the road crew."
"My red sign helps me work on the road."

Technically more of an adventure/action game than an RPG, Psychonauts is one of the best kid-friendly stories I've ever played. It's surprisingly deep and remarkably fun. You play as a kid training to be a Psychonaut, a soldier who can enter the minds of the enemy, and you're at a sort of summer camp to become one. The gameplay revolves around you entering the minds of people and running amok in their imaginations. It's fully voiced, stylized, lots of fun, and completely strange. It almost feels like a mix of Hey Arnold (awkward kid-friendly social interactions), Invader Zim (same lead voice actor, lots of really weird moments), and maybe a Tim Burton film (in a very good way). There's a wide diversity of locations in the game (science labs, spooky castles, Tokyo) and it's (again) fully voiced with a top notch group of voice actors and great music. Just beware of the soul crushing difficulty spike at the final boss.


System Shock 2 
PC only (an old game that has minimal requirements now available on GOG.com!!!)

It's the precursor to Bioshock, Dead Space, and Portal, all in one. Imagine a large dark ship where your only friend is a woman locked on the bridge of the ship. She's watching you through video cameras, telling you how to set things right, and make good your mutual escape through a busted intercom system. You both are opposed by the ship's AI, a humorless voice that basically tells you to sit tight and wait for your oxygen supply to run out. System Shock 2 is the very definition of a survival horror rpg/fps and just like Bioshock you can go full FPS, full stealth-crowbar-FPS, rely solely on your psychic super-powers, any mix of all of the above, and level up your skills appropriately.
Something has gone wrong on the Von Braun
 It's fantastic, a masterpiece, and is directly responsible for the masterpieces that are Bioshock and Dead Space. I even wrote a few songs about this game! While the graphics are a bit dated this game still delivers thrills, jumps, and scares better than most modern games (aka the Resident Evil series after RE3) and has one of my favorite soundtracks! There's also some extremely good level design that's gone into it that makes you feel like you're on a real spaceship that wasn't designed by idiots who were looking to add needless levels to a video game. I mention that because I hate hallway simulators and this isn't one. You should also play this game because the series has repeatedly been credited as having the #1 Video Game Villain of All Time (or #2, second to Kefka in some instances)! This game is very near and dear to me and perhaps you'll understand why after you've played it. But... If I told you anything more I'd risk spoiling something. Get it...


Red Dead Redemption
PS3, XBox 360

Lastly, I recommend a western game where you play as a gunslinger looking to redeem himself (as the title implies). Sure it's Grand Theft Auto with horses, but the setting is fantastic. You can dastardly tie women to train tracks, you can sell moonshine, you can be the lone ranger (it's actually more fun as the good guy). The story is one of the better ones in gaming. The gameplay is neigh flawless (though they certainly pit you up against a lot of enemies at times and you'll find yourself killing off entire populations of bandits), the voice acting is fantastic, and the soundtrack is really good. The true beauty I think you'll find though is in the setting.
Bounty Hunting Side Quest: "Dead or Alive"
While you're going places, your "partner" or companions will chatter with you about "modern" politics: Things like "The gov't shouldn't be allowed to send a law man into our town and tell us how to run things" or "Ya' know some guy tried to get me to put my money into a FEDERAL bank?! I'd never trust such a thing" or other really deep moral, political, and philosophical thoughts of the day... Like women suffrage. Why do I classify this in a list of RPG's? Because it plays like one and has a deep plot akin to one, and when I want to play an RPG this game feels like it's in that category, though the main story is extremely linear. It's quaint, different, and grasps the deep setting well. At worst it's an amazing sandbox with a solid plot you can completely ignore with a really fun multiplayer mode. Last but not least, make sure you get the Red Dead Zombie expansion, which is included in the game of the year edition at no extra charge!
So that's my list. They are all good depending on what mood you're in. All of these games have massive spoilers so beware looking them up on things like wikipedia. I'd suggest the games' official sites or just outright buying them.