Wednesday, June 26, 2013

Book Review: Double Feature - The Child Thief & Krampus: the Yule Lord

Krampus
All Images by Brom,  (C) Brom, found through Google Images
Recently I've listened to two books on tape while traveling across the country. The books in question are TheChild Thief and Krampus: the Yule Lord. Both of them share many common elements because they share the same author, Brom. Since this is the case, and because I'm trying to avoid any spoilers, I’d like to outline the writing style rather than directly referencing the books individually.


Peter
Brom is a descriptive author who gives the reader very specific pieces of visual information that we as readers can own the interpretation of. For instance he’ll say something to the effect of ‘there was something about her face that was beast-like.’ Brom also tends to take his time in the storytelling process, covering the events of a single day over many pages. I’d equate reading a Brom book to watching the film Silent House, a horror film shot in (they claim) a single take. While this is quite unlike most books I read by Dan Abnett or any part of the Harry Potter series (which can easily span months of time over a dozen pages) you’re able to appreciate every moment of anxiety, fear, and doubt the characters go through in these books.
Brom also writes extremely three dimensional characters. It’s almost impossible to not understand every character’s motivations by the end of his books as he does a very thorough job of explaining how they think and perceive the world. In a way every character is correct and every character is a little bit insane, flawed, or misguided in their views so by it’s hard to decide who you want to realize their ambitions. Because the main characters in both books would… well… be considered the “bad guys” in almost any other setting it’s hard to conclude any sense of clear moral right. The worlds Brom creates have no clear black and white and it was hard to even say that one character’s motivations were any more just than another’s once you walk a mile (or a chapter) in the shoes of a characters you previously hated.


Wipi 
Brom’s books are a 3rd person narrative through the filter of a specific character. That being said he often switches between characters to give the reader a full understanding of the story. In addition to the methodical pacing, which I found enjoyable, Brom seems to always tie up the loose ends in his books, leaving you with few questions as to the events that took place. At the end of each book he also takes the time to explain how he came up with his ideas and cites the reasons for his creative decisions. This mini dissertation really helped clarify a lot of the questions I had as both a reader and supernatural/fairy-tale enthusiast. Another thing that I absolutely loved about the books was the fact that in addition to writing them, Brom created the covers, made illustrations for each chapter, and included a dozen full-color concepts with each book! That in itself is reason enough to also get the psychical copy of the book, even if you (like me) don't have time to read in the traditional way.


Isabel and Jesse
The voice acting for both audio books is also worth noting as being top notch. Mr. Kirby Heyborne delivered one of the best audio book performances I’ve heard to date. Having listened to audio books since Jurassic Park was first available in the 90’s I feel I can be fairly picky about the topic. After getting through my current list of audio books i'm actually thinking I might seek out other audio books read by Heyborne because he's that enjoyable to listen to.

Book Cover
As for a spoiler-free synopsis of each book:  Krampus: the Yule Lord is a fantastically original story pertaining to the mythology surrounding Santa Clause and the obscure figure Krampus. The gist of the story, explained in the opening paragraph of the book, is that Santa stole Krampus' holiday, deceived the world somehow, and created Christmas from the holiday known as Yule. The book is surprisingly under a lot of influence from Norse, Pagan, and Pre-Christian mythology, though most of the story takes place in the little town of Good Hope, West Virginia. There are two primary stories told in this book, the story of Krampus, and the story of Jesse, a down on his luck musician from West Virginia. I mention this because I personally found the story of a 26 year old singer-songwriter to be very relateable... While fairly shorter than The Child Thief I found Yule Lord to be no less enjoyable, and for someone with an interest in a fantastic legend that is masterfully crafted from intertwining seemingly unrelated stories from various real-world mythos I highly recommend this book... You'll also understand just why you should leave a shoe filled with treats at your door this Yule.


Book Cover
The Child Thief is a completely re-imagined storytelling of James Cook's Peter Pan, without Wendy, Tinkerbell, or Disney. It's a harsh, gritty, modern fairly tale that starts off in New York City (as opposed to London) and goes through events too harsh (mostly of violent nature against youthful protagonists) to ever be depicted in a film. It's hard to explain the appeal of the story as a reader who never previously liked Peter Pan to a reader who previously has no interest in Peter Pan without giving away the plot, but I'll say that there's a certain magic to the idea of a world without laws that I'm instantly drawn to. If you've ever wondered what "Chaotic Neutral" really meant or was curious what might go through the mind of a true sociopath this book is absolutely for you. If you like fantasy, Warhammer, European fairly tales, or the original Peter Pan this book is for you.


"Greetings From Krampus!" Holiday Card
Art not by Brom

Thursday, June 20, 2013

Music/Story: A Boy and His Accordion

Accordion Attunement

Story Time:
So on a whim I stopped by goodwill two weeks ago for a baking pan (yes, I finally got sick of getting food poisoning every other week so I'm learning to cook.) and found myself staring at an accordion they had for sale, which is kind of an extreme rarity... I don't normally frequent Goodwill but I've never seen an accordion inside one before. This accordion was old, extremely busted, but I could tell that it had a really good sound.

To describe the condition it was in:

  • The Faceplate was missing so you could literally see right into the inner workings of the accordion.
  • Some of the keys were warped from years of neglect.
  • The back-padding on the keys had completely rotted out, meaning they click when depressed.
  • The entire thing was horribly detuned (the owner possibly smoked) and there was a constant "wheeze" coming from one of the lower keys.
  • Some of the buttons stuck, some of them had fallen inside of the accordion itself.
  • The shoulder straps (used to "wear" the accordion) were extremely worn and one of them had completely ripped in half.
  • The letters on the accordion (generally indicating the model) had fallen off except for "BI_L". It happened so long ago that I was unable to see if there were letters before or after the BI_L letters.
  • The frame of the accordion had become frail and warped in places (moisture damage), making repairs incredibly difficult because the wood had warped around the screws.

The Evening I found BI_L
So... after surveying the accordion I concluded it was fate, made an offer, and picked it up for around $35.00. I took the poor thing home immediately and got to work... I was able to open it up and fix the broken buttons fairly quickly. I also cleaned the insides thoroughly and rigged some spare pieces of leather into a makeshift shoulder strap (to temporarily replace the broken strap). I couldn't do much more at this point so I did some research and discovered that this was a one of a kind custom accordion made by the Lo Duca Brothers in the late 1940's, likely commissioned for a man named "Bill." (This took forever to figure out) I was able to work all of this out by looking at other accordions they'd made around that time (which had the buyers' names plated on them) and the fact that the accordion contained their original logo (in the 1950's they developed a new seal that they put on every accordion they made after that point). I was really happy that I was able to find this information and played some tunes on my "new" accordion, now lovingly named "Bill". It had a really fantastic sound and feel, and was what I'd been looking for in a performance and recording accordion, all in one. (I generally record using two different accordions and perform with a third one)

Accordions... Not so easy if you lose a part...
So I brought Bill with me to band practice the following weekend and the guys really liked him. They (at least Moose) agreed that Bill sounded better (er... would sound better if he were tuned) than my current accordion (Titan), so I decided to bring Bill into the only accordion repair shop in Florida for a tuning, Accordions and Keyboards.

Upon examination I was told that the tuning required to make Bill sound good on the keyboard side was minimal but the damage to the buttons side was incredibly extensive due to the sheer number of buttons out of tune and the extreme nature of the frame warping. I was told that it would be better to just buy a new accordion (and a lot cheaper) than to attempt the tuning... I was pretty disheartened to hear the news and I tried out a dozen accordions around the shop that fit my basic but extremely detailed specifications (full keyboard, lady-sized keys, 2+ reeds, 120 buttons, lightweight, and most importantly: needs to 'feel' right). It was really weird because none of the fantastic accordions I tried could match the feel or tones of the keyboard side from the accordion I found at Goodwill. It was a frustrating process (because I'm extremely picky) but the closest thing I could find was a single accordion that had tones 'almost as good' on the keys side but a button side that was vastly superior to Bill's. It was a 1960's accordion made by a completely different company. Still, I REALLY liked Bill better because I felt an odd connection (imagine you found a stray pet), so I was uneasy about giving up on him.

Here (inside an accordion) Be Dragons 
As I set both accordions down, side by side to play with they keys, confirming my decision (If I wanted to really give up on Bill or not...) I noticed that they seemed to be exactly the same size with the same pin configuration (a REAL oddity in the accordion world). I randomly asked the accordion shop owner if I could try putting the button/bass side from the other accordion on Bill and he said that while he'd be open to me trying it, it would never work... "Odds of your accordion fitting with this one made in a different decade by a completely different company, in a different country are between zero and one percent. They might look alike but that's about it."

Regardless, he was a good sport, we tried it and were both amazed when it worked! Just to reiterate, there are no "standard" sizes to accordion-making and two COMPLETELY DIFFERENT ACCORDIONS made in different decades by different people in different countries were compatible!
So instead of paying a lot of money to repair the busted and warped button-side on Bill (that would not sound all that great when fixed), I was able to spend a lot less to get a completely amazing button side from a newer accordion that was even the same color configuration as Bill! 
Due to some interesting complications Bill needed to be worked on to achieve a 100% airtight fit (the previous owner "attempted" repairs using a type of super-glue which had caused additional damage), and was taken care of over the next few weeks... Bill was also tuned and fitted with a few modifications:

  • A mesh face plate that allows people to still see inside while protecting his insides (it's fantastically loud).
  • A new set of shoulder straps to replace the temporary fix I put together.
  • Extreme reinforcement to keep both halves of the different accordions together.
  • Additionally I've notched the button-sides in a traditional manner and have marked tape on the places where an internal/external microphone system will soon be in place.

Bill: After Extensive Repairs
When I drove back to Clearwater to pick up Bill I got to talk to the accordion repairman, who admitted he was perplexed with my request and told me that it was like nothing he'd ever had to work on before. Accordion repair is extremely specialized (few accordion doctors exist) and while it took a few weeks to complete, he was able to accomplish the task. He told me all about the repair process and verified that it was a 1940's accordion (Fun fact: 1930's used a different type of material in their keys that is... well... extremely flammable and possibly even explosive). He also verified the name as being "Bill", put in a few extra nice features (a custom fitted snaps for keeping the accordion from opening when stored) and was extremely reasonable on the repair costs (he even threw in a new accordion case!). Now that it's done I hope you guys will take a moment to notice the new accordion (which I've almost exclusively been using for the new RE album: Let Me Tell You a Story) and the vast improvement in sound at shows, assuming my home-made internal microphone rig works in the manner it's intended to. I'll have to be a lot more gentle with this one because it's not nearly as sturdy as Titan, but I'm very happy with how things turned out! 

Update: I got to try Bill out at one of our smaller shows!
http://www.youtube.com/watch?v=IrHEits36VQ (Fast forward to 8:20).

Tuesday, June 11, 2013

Published Article: Visions of Fantasy

This is my first full article published by the Russian magazine Mir Fantastiki! It's a pretty big deal to me to actually have my writing be featured anywhere, much less in a PRINTED fantasy/sci-fi magazine! I'm transcribing it into English for your reading pleasure between bouts of extreme excitement...



Visions of Fantasy
Spectrum: Live II


What: Spectrum Fantastic Art: Live II
Explanation: A three-day celebration of fantasy artist and their creations
Where: Kansas City, M.O., USA
When: 17-19 May 2013

Turnout: Est. 2800
Website: SpectrumFantasticArt.com
Convention: Spectrum Fantastic Art: Live II

Spectrum Fantastic Art is a yearly publication that showcases the best fantasy and science fiction artist from around the world. On May 17th artists and art admirers gathered in heart of the U.S. to celebrate their latest creations with the upcoming release of Spectrum’s latest book, Spectrum 20: The Best in Contemporary Fantastic Art. This was the second such event hosted by Spectrum and despite poor attendance at last year’s event SFAL 2 overcame this with attendance fitting of its venue. Situated in the aptly named Grand Ballroom of Bartle Hall Convention Center, the 173 exhibitors and hundreds of attendees had just enough room to avoid feeling overcrowded, giving SFAL 2 a very friendly but sophisticated atmosphere. There weren’t any people in costume, though the brochures clearly allowed for it, and the air of professionalism was further perpetuated by the number of exceedingly well dressed individuals, appearances by the occasional professional art collector, and the overwhelming presence of fantastic art everywhere one looked.


Throughout the convention art was being sold, business deals were made, commissions were discussed, young artists got their portfolios professionally critiqued by their peers, art tips were traded, and art was being made. About one in every ten artists was actively working on a painting, sketch, or sculpture at their booth, creating works right in front of the attendees. There were also a number of panels on topics relevant to starting artists, professionals, and admirers alike. For fans of Wizards of the Coast it was also one of the largest gatherings of Dungeons and Dragons and Magic: The Gathering artists in the world!

One of the highlights of the weekend and certainly the most important event at SFAL 2 was the Spectrum 20 Awards Ceremony. Located a few blocks away from the convention center at the historic Midland Theater (built in 1927), all questions as to why the Awards Ceremony wasn’t at the Convention Center vanished upon arrival. Bronze cherubs, glass murals, carved wood, and fine fabrics gave the immediate sense that this was truly an exclusive award ceremony to honor some of the top fantasy artists alive. The ceremony opened with a dance troupe that incorporated video, lights, costumes, and music to create an impressive display. After that the actual awards themselves were handed out and speeches were given by the winners. The evening was in full attendance and the final award, the Grand Master award, was given to the prolific artist: Brom.

In observing and speaking with the majority of the exhibitors throughout the weekend it was impressive how open and friendly the Spectrum Fantastic Art community is. It's one that not only welcomes but actively encourages newcomers into a fairly daunting industry. Most of the artists at Spectrum seemed to have an admiration for art around the world and it was enjoyable to find that many of them were familiar with Russian artists like Ivan Bilibin and Viktor Vasnetzov. SFAL 2 was definitely dominated by English speaking artists and attendees, and while a handful of artists represented France, Germany, and parts of Asia the ranks of Spectrum can only grow to encompass more artists from around the world. According to their website they'll be taking applications for more fantastic art in October.

Captions:
P1.
Spectrum 2013 Grand Master: Brom signing books he’s written and illustrated
Jon Foster has worked on projects for Batman, Star Wars, Buffy the Vampire Slayer, and Magic: The Gathering

P2.
The Grand Ballroom
Lucky Stradley sculpting the body for a fish creature with a human face
Justin Sweet and Vance Kovacs both painting fantasy images at their booth throughout the weekend where each finished a piece
Tom Babbey specializes in creating fantastic creatures
Wayne Reynolds is best known for his contributions to Dungeons and Dragons, Pathfinder, and Judge Dredd.

Monday, June 10, 2013

Music/Creative: Challenges with making Pixel Glass

Original Album Cover Concept
This is the part three of my personal growth of as a recording musician, aka a cautionary tale of things to think about before going to a studio...
Where we last left the story, Random Encounter had just released Unavenged and was planning a US East Coast tour for the summer of 2011. Somewhere in the planning process it became really apparent that our guitarist Konami wouldn't be able to join us for most of the tour, so on a whim I'd invited my friend Juja (a guy I'd met on youtube, had never seen a picture of, and had never spoken to outside of emails) to join us. Let's back-track a bit... Juja and I had spent roughly 11 months working on the Sonic Suite by emailing each other back and fourth through yahoo mail. It was only a month after Unavenged was released that we thought to collaborate on a second song, just for fun. We talked it over and decided that we wanted to do a cover of Phantom Temple from FF VII. After chatting with my bandmates (Random Encounter) it was concluded that they were all too busy to take part... That or I just had a lot of time on my hands... Either way Juja and I put together an arrangement in midi and completed a version of the song, blended it with two other songs, made a silly video, and posted it here on youtube in under a month. Fast forward to the aforementioned invitation to go on tour.

This Became Disc Art
Juja was happy to accept our invitation to go on tour (5 weeks before the tour). I randomly suggested that we make a short album together that we could sell to help cover his airfare from Utah to Florida (and back), having absolutely no idea what that would entail. I suppose I was just looking for an excuse to use my newly acquired editing/mixing/recording talents so it seemed like a really great idea at the time. He thought it was a good enough idea and because Juja didn't care much about the visual aesthetic of the album, I put together the visual theme and contacted an artist I'd known since childhood to work on the art while stuck on an airplane somewhere. The artist had 4 weeks to design "stained glass style art" of various scenes I had in mind, which seemed like more than enough time for someone who was working part time and not involved in any other serious activities. Juja and I worked on a list of songs we thought it would be cool to include, largely working off pieces he'd already done for his Youtube account. With minimal additions and some light remixing, nine tracks of the album were completed in a weekend but we had some bigger goals in mind... Juja had done an Acoustic Version of Zelda 2 which was how I'd found him in the first place that we'd wanted to re-record with a full band feel. In addition, Juja wanted real drums on a couple of other tracks so I asked my friend Adam "One" if he could help us out. For reference, Moose and the rest of Random Encounter were fairly busy and lived 3 hours away (43 hours away from Juja) so collaboration with them was not really feasible. Adam, recently employed by the same publishing company I worked at, had fairly available hours and drove down to my apartment to record his parts. It was quite an experience.

Recording Drums Low Tech
When recording drums on your own it's important to have multiple microphones, multiple inputs on interface, and software capable of recording multiple inputs at a time. I lacked two of these things... So it with 3 microphones EQ'd through a portable mixing board, outputted to a single channel, Adam and I recorded drums for the entire album (except for Dancing Mad, which had been recorded during the Self Titled album drum sessions). While recording Castlevania we encountered some other difficulties because the neighbors (who regularly blast expletive-filled rap music at all hours of the day and night) were upset that we saw fit to record drums on a Saturday afternoon (a time they regularly blast their music) and complained that their baby was asleep. So the last track in the rock drum recording session was quickly switched to a light jazz-style recording session in an effort to not wake their baby. Three takes through Castlevania later it was complete and the neighbors stopped banging on my door. Before the drums were EQ'd you could actually hear them banging on the door and yelling at certain parts... Which I'd have cared about if they didn't blast their music at 2am the previous night despite my very friendly requests for them not to.

Temple of the Ancients Sunrise Surprise!
Can You Find The Hidden Snail?
The rest of Zelda 2 was recorded in one very full day and mixed the same night by my longtime friend Roman in NYC. It's worth noting that we submitted the "pre-dinner mix" of the song (4:30pm) to the Dwelling of Duels contest and somehow robbed better musicians of 4th place before we passed out. I woke up around 2am and had a yahoo messenger chat/feedback/edit/mix session with Juja and Roman until the song was finally concluded at about 4am. Even after Zelda 2 was compete there was still no time to rest. I'd wanted to record a rendition of Dancing Mad and that would take the rest of the work-week. Not much weirdness there because it happens to be my favorite song and one I've been practicing since I first picked up an accordion. The only thing worth mentioning is that I wrote some lyrics for the song and had them translated to Latin by a friend.

Long Nights of Recording...
Initially we included 'The Entire Soundtrack to Castlevania' in our list of songs to record as a joke but at this point, a mere 5 days before the album had to be complete, it suddenly becoming a very real possibility. It took me the week before to arrange the medley and it took Adam 3 full takes to finish the drum parts (that's really bad for Adam). It took Juja and myself roughly 3 nonstop days of recording (stopping for mere hours of sleep) to record, and it took Roman 2 solid days to mix/master. During this time I had also come to realize that my artist friend was in fact not going to finish the art...

This Was Submitted the Night Before the Deadline
About 1 day before the drop-dead due date for the art, my friend informed me that he wasn't able to complete it, but 'it was okay' because I didn't have to pay him. After a genuine apology from him I was admittedly still upset at a situation I should have seen coming, given his reservation to share his work in progress stuff with me. I asked my friend to give me his sketches, and at 7pm on the eve of the project's due date I called Adam to see if he'd be willing to undertake an insane art project due the next morning. Remarkably he accepted and saved the project. His only question was "What's the name of the album?" because Juja and I hadn't actually come up with a name, and it wasn't until about 5 minutes before that Juja came up with "Pixel Glass by Careless Juja", which we went with. I don't think Juja was actually aware that we went with that title until the finished CD's arrived but it was the best title we had (barring "Vladimir Vengrov versus the Giant Killer Snails from Outer Space by Adam The Careless Horse"). Due to time limitations involved with the artistic deadline, Adam swapped out our original cover sketch (A slightly skewed rendition of the Master Sword) with the picture of Simon Belmont fighting Dracula, put the original sketches through various color filters, and created the CD backing art, the album back art, the credits, and the interior panel art from scratch, and formatted it before the sun rose the next morning.

This Was Originally the Disc Art
With all of our work done and an album recorded in under a month, I uploaded the disc image (made for me by my buddy boR) to the CD production company's website, and a mere week later, just in time for Nerdapalooza, the box of new albums arrived... with a gaping flaw. The data on the discs was not burned correctly so instead of being a music CD, each disc was entirely useless in a CD player because it only burnt copies of the album... Awesome. So a few phone calls and 72 hours later, we had replacement discs overnighted to us (which we were billed-in-full for, despite the company admitting to their mistake) and the album was successfully released, seemly defiant against all odds! I only wish I were embellishing this story but sometimes the truth is story enough.


Death: Who I'd Soon See if I Didn't Sleep
Quick aside: I'd mentioned that I'd never actually met Juja until the day before the tour and while I'm telling my readership this in confidence, my band was entirely unaware that I'd never met him! During the last practice before tour they casually joked that he was probably an ugly, balding, smelly man of 45+ years of age, and as they made these jokes I suddenly began to fear the worst. I was pretty sure Juja once mentioned he was somewhere in his 20's but I couldn't remember... He also didn't have any visual representations of himself online except a badly MS-Paint drawn Kirby profile picture, or various images of horses so when I stood at the airport holding a sign that read "Mr. Gary Horses" I suddenly began to panic. Juja had mentioned that he was going to wear a purple dress shirt like some character from some show I'd never seen before and the man approaching me, holding a guitar case and wearing a purple shirt, was a very flamboyant man in his late 50's. Luckily he walked by me and wasn't Juja. Next a large (for political correctness let's call him fat) man in a purple shirt brushed by, followed almost immediately by a jacked body-builder type with the purple shirt, a guitar-case over one shoulder, and a woman on his other arm. They walked by as I panicked, thinking of reasons why Juja might have brought his girlfriend and where she would fit in the RV. Lastly, a balding man in his late 30's with a purple shirt approached with an awkward smile and stopped directly in front of me. He looked at my sign, looked right at me, laughed in my face, continued to stand there, and walked away. I was a bit confused but incredibly relieved it wasn't him. True to his word, the very last person off the airplane was Juja, a regular looking guy about the same age and build as myself with a sense of humor and prominent glasses. It was one of those moments of triumphant victory that you never tell your friends about or share with anyone.

Photo of Juja from Tour
In short, we became better friends in the confines of an RV with no air conditioning and went on an East Coast tour of the US as Random Encounter. About two years after the initial release, we're proudly re-releasing Pixel Glass with a set of completely re-recorded drums for the Castlevania track! Because we dislike the idea of forcing our fanbase to pay for things twice, if you already happen to own the album send me an email/message and I'll send you the new tracks for free. It's totally worth it. Oh, and if you like the music you should also like Careless Juja on facebook...

Tuesday, June 4, 2013

Art/Creative: A Comic is Born

Cityscape by Joseph Tai
Last week's visit to Spectrum inspired me to write a bit about my own struggle as an artist or rather my misadventures to create a comic book series without the possession of any artistic abilities. The story starts in September 2004 with an idea. Being a fairly experienced storyteller at the time (running about 12 concurrent D&D games, writing 2 to 3 short stories a week) and almost a college freshman with a legal handwriting disability, I sat down and scrawled out an illegible spider-web of words that all connected to a central word in the middle of the page: "Twitch." This was the name of the character I had in mind. The other words were connecting points about the world I had in mind for the character, other characters, or ideas like: "post apocalyptic", "streets", "skorpion + baseball bat mix", "Grimm", "gangs", and "nocturnal." This was written midst the notes of a macroeconomics class and, like any good student, I promptly lost the paper and with it the idea.

My Original Sketch
A few months later during the Christma- er, Yuletide (I'm reading Krampus: Yule Lord at present) break I came across the page, which had almost entirely faded (Pro Tip: erasable ink erases on its own after awhile). I wrote more of my spider-web diagrams, expanding on various elements, making lists, and I finally drew a little sketch of the character with a map of the city in my head. I spent most of the winter break brainstorming parts of the setting but once school picked back up I lost track of what I'd worked on and couldn't find the pages because it was (again) all done between calculus or financial accounting notes. This pattern of discovery, expansion, loss, discovery, expansion, and loss continued every break from college I had, returning to me more vividly and dear to my heart each time I rediscovered it. I slowly added more characters, depth, and started to create a context for it all. Before getting distracted by college projects, by starting a band, by summer jobs, and by beloved video games I got a little bit further in developing the world until a story started to form. It started off as "betrayed gangers seek revenge" but quickly evolved into an extremely lengthy handwritten novel, mixed in with the occasional note from Advanced Statistics or Principles of Business Ethics.

"Sit down and write an outline, dammit!" -Yuri
Unused Issue 2, Page 13 - by Joseph Tai...
In 2007 I ran a few pen and paper games in the setting to try and see what other people thought of it and got generally positive feedback. Because (at the time) I had commitment issues in completing any writing project longer than 50 pages I recruited my friend Yuri to help me form a coherent outline. Though we weren't always on the same page, Yuri added much needed structure to my life and motivated me to sit down and complete a full outline of the story, which had previously been envisioned without a clear end in sight (sort of like a D&D game). Yuri also pushed the main character i'd designed the series around (Twitch) into more of a back-seat role. The story now focused on a witty male protagonist named Justice, whom Twitch followed like a silent guardian angel of death. As a feminist I was sad to make the change but since Twitch was a character that didn't talk much, and I was pretty uncompromising about her nature as a character, it was hard to argue her as the main character from a storytelling perspective.

Crushing Defeat...
Early Sketch by Adam
After graduating college I'd saved up just enough money to avoid joining the work force for three solid months and secluded myself from music, friends (except my trusty kitten, Evanrude), video games, and entertainment to write. I was a ghost. The only time I was seen in public was at a local Burger King, mapping out the dimensions so I could re-create a space of similar size in which to map out fight choreography. Since I was now looking to make the story into a film (I had some experience in the film industry so it seemed like a logical step), I wrote the first draft in a few weeks, revised it, put together a solid prospectus (a brochure to get investors), and spent the rest of the time seeking backers for the film (which needed about $3.4M if done to low-budget Hollywood standards). To my credit, I was able to sign backers for $1.27M (you read that right) of the budget through a process just shy of selling my soul to a few well-dressed businessmen in LA, but because I ultimately couldn't secure the other (huge) chunk of money I wasn't able to get the project off the ground. Defeated, I wallowed in self-pity for awhile and started a lawn care company. Luckily for my mental state, rumors for The Dark Knight were friendly distractions from my failure, because it's never advisable to do lawn care without good things to think about. That sort of what I envision as being the inner circle of hell. A giant push mower that doesn't start easily.

The Conway Brothers by Ryan W.
When business started to slow down in the winter of '07/'08 I found myself with a lot of down time and kept thinking about what had gone wrong. All else aside I concluded that the story was solid, so, since I had a fairly steady income I thought it might be an interesting idea to just try and convert the script into a comic book. I'd already done the work on the writing end so what was the harm in giving the script to a talented artist? I quickly discovered just how difficult finding an artist I could afford was, and it took me a few months of searching until I finally discovered the art of Ryan W., a notoriously short-tempered but talented artist hailing from Canada I'd met through an internet forum. What harm could possibly come of sending someone on the internet money in exchange for services that would be rendered after payment?

A "Scan" of Twitch by Ryan W.
A few weeks after sending him a down payment, Ryan informed me that after many attempts he discovered that he couldn't draw women unless they were wearing gas masks, a problem I hadn't really expected after looking through his Deviantart page. He also told me that after drawing the first two sketches he found that he wasn't interested in the characters I'd written, that he changed the entire script, drawn the first 7 pages of his version of the script, and that he had already spent my down payment. The "PS" included that I was able to use "these scans" of the images he sent me in any way I chose, as consolation, so here they are... Six months after not hearing anything from him, he eventually sent me a message from a public library apologizing and informing me that he'd lost everything after acquiring a hard drug addiction.

2nd Revised Concept by Yuri's Friend
Around the same time Yuri had suggested a friend of his (also in the lawn care industry, but who's name I can't remember) who went to art school. I gave him a clear description of the character I'd wanted him to draw (Twitch) along with a large (for me) sum of money, and about three weeks later I got a concept that had no resemblance to what I'd asked for. After a few weeks of revisions (going from sexy native american to less-sexy biker) he finally agreed creating something that loosely resembled what I was looking for, though significantly more sexualized. The whole experience left me feeling quite sour because even after he finished the art (and took payment) he would never formally sign anything to allow me to use the images to promote the comic. Shortly before giving up altogether I randomly met an extremely talented young artist named Joseph Tai who was both interest in the project and within my limited price range. It turns out that my "limited price range" was on the high end of the going professional rate at the time but, oblivious to the fact, I was just happy to support someone local who would create the images that matched my descriptions. Joe's art had style, he had an honest work ethic, and that's all I really cared about.

Issue "0", Page 16 - Joseph Tai
The first issue of the fifteen part comic book series had taken Joe the better part of a year to complete (from start to finish), and while he was genuinely working his hardest I didn't think that any publishing company would accept a 16 page, yearly release comic. So, with the idea of working towards a quarterly release I limited his workload from "everything" to "sketch/ink/text/formatting" and hired the fantastically talented Ean Moody to color a page a day. Joseph and I worked together on the comic in this way for two years (on and off with Ean as we still worked significantly slower than he did), completing roughly four comics in under two years with sketches for another issue well in progress. Then, suddenly and unexpectedly in the Florida winter of 2010 Joe left the gulf coast to seek gainful employment and ceased all involvement on the project.

Early Sketch by Adam
Once again up the proverbial creek, I was done with artists, done with the story, and more emotionally exhausted than I'd been from all of the other setbacks combined. The worst part of it was that I could actually see the story progressing, had introduced the characters, and was well on my way through the series when it happened... So, mid 2011 I was completely surprised that while talking about my "failed project" during downtime at a recording session, my drummer-friend Adam volunteered to sketch and ink the entire series. Adam had but one key condition in working with me: "that the series has to be awesome." That meant no plot holes, no references to modern culture, no comic sans, and no cutting corners. I'd admittedly cut a few corners earlier, compromised in places, but from this point onward I'd have to approach the project with my full professional effort. As the comic now signified a lot more than just something I'd written over seven years, I shook hands and committed to those terms. This was going to be my best work and my level of approach went from "work of passion/side-project" to "professional-grade".

Elevator Sketch by Adam
We spent the next year simply developing the new art style, the world, the culture, and the characters. We didn't even work on comic pages, just experimented, going from pointillism to cross-hatching. We also gave the setting a lot of thought, developed a language, society, weapons, clothing, government, etc. Eventually, once he'd redrawn the first issue of the comic it was clear that I'd have to completely rewrite the script to fit the new darker setting. It also became apparent that because Adam had not taken formal art classes he could benefit strongly from having reference photos, so we hired talent and hosted a weekend-long photo shoot. The shoot immediately affected Adam's work, making things less stiff and shifting the style from slightly toonish to gritty.

Punk Concept #3 by Adam
Over the last year, we upped our commitment to the series, by putting in part time hours on the project (no less than 20 hours a week) and haven't looked back since. To date we've completed story boards (we call them "Thumbs") for 10 issues, sketches for 6, and show no sign of slowing down. Because the "thumbs" aren't particularly pretty (basically pre-sketch lighting/character/location guides) I don't regularly post them or mention the comic much but it's what Adam and I have been up to for the last two years and will be up to for the foreseeable future.

Issue 10, Page 6 "Thumb" by Adam